75 cards found.

Arcades, the Strategist

Legendary Creature Elder Dragon   3 / 5   {1}{G}{W}{U} (4)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.



Color Identity: G,U,W,Green,White,Blue
Printings:
Core Set 2019 ()

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Formats:

Arcades, the Strategist

Legendary Creature Elder Dragon   3 / 5   {1}{G}{W}{U} (4)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.



Color Identity: G,U,W,Green,White,Blue
Printings:
Core Set 2019 Promos ()

Foreign Names:

Formats:

Arcades, the Strategist

Legendary Creature Elder Dragon   3 / 5   {1}{G}{W}{U} (4)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.



Color Identity: G,U,W,Green,White,Blue
Printings:
Core Set 2019 ()

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Azorius Knight-Arbiter

Creature Human Knight   2 / 5   {3}{W}{U} (0)

Vigilance
Azorius Knight-Arbiter can't be blocked.



Color Identity: U,W,White,Blue
Printings:
Ravnica Allegiance ()

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Azorius Knight-Arbiter

Creature Human Knight   2 / 5   {3}{W}{U} (0)

Vigilance
Azorius Knight-Arbiter can't be blocked.



Color Identity: U,W,White,Blue
Printings:
Ravnica Allegiance ()

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Bloom Hulk

Creature Plant Elemental   4 / 4   {3}{G} (0)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity: G,Green
Printings:
War of the Spark ()

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Bloom Hulk

Creature Plant Elemental   4 / 4   {3}{G} (0)

When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity: G,Green
Printings:
War of the Spark ()

Foreign Names:

Formats:

Bounty of Might

Instant {4}{G}{G} (6)

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
"I am the very soul of battle, but even I would never advise open war with the Conclave."
—Aurelia



Color Identity: G,Green
Printings:
Guilds of Ravnica ()

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Bounty of Might

Instant {4}{G}{G} (6)

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Guilds of Ravnica Promos ()

Foreign Names:

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Bounty of Might

Instant {4}{G}{G} (6)

Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Guilds of Ravnica ()

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Brawl-Bash Ogre

Creature Ogre Warrior   3 / 3   {2}{B}{R} (4)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.



Color Identity: B,R,Black,Red
Printings:
Core Set 2019 ()

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Brawl-Bash Ogre

Creature Ogre Warrior   3 / 3   {2}{B}{R} (4)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.



Color Identity: B,R,Black,Red
Printings:
Core Set 2019 ()

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Centaur Nurturer

Creature Centaur Druid   2 / 4   {3}{G} (0)

When Centaur Nurturer enters the battlefield, you gain 3 life.
{t}: Add one mana of any color.



Color Identity: G,Green
Printings:
War of the Spark ()

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Centaur Nurturer

Creature Centaur Druid   2 / 4   {3}{G} (0)

When Centaur Nurturer enters the battlefield, you gain 3 life.
{t}: Add one mana of any color.



Color Identity: G,Green
Printings:
War of the Spark ()

Foreign Names:

Formats:

Champion of Wits

Creature Naga Wizard   2 / 1   {2}{U} (3)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)



Color Identity: U,Blue
Printings:
Hour of Devastation ()

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Formats:

Champion of Wits

Creature Naga Wizard   2 / 1   {2}{U} (3)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)



Color Identity: U,Blue
Printings:
Hour of Devastation Promos ()

Foreign Names:

Formats:

Champion of Wits

Creature Naga Wizard   2 / 1   {2}{U} (3)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)



Color Identity: U,Blue
Printings:
Hour of Devastation ()

Foreign Names:

Formats:

Champion of Wits

Creature Naga Wizard   2 / 1   {2}{U} (3)

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)



Color Identity: U,Blue
Printings:
Amonkhet Remastered ()

Foreign Names:

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Doublecast

Sorcery {R}{R} (2)

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
First the insult, then the encore.



Color Identity: R,Red
Printings:
Core Set 2019 ()

Foreign Names:

Formats:

Doublecast

Sorcery {R}{R} (2)

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.



Color Identity: R,Red
Printings:

Foreign Names:

Formats:

No results found.
Bummer

75 cards found.